Detailed List of FeaturesIn no particular order.
1 - Massive number of new and rebalanced troops
2 - Large number of new items to go with those troops
3 - Kingdoms renamed, Lords boosted, and Kings made far stronger. They are extremely deadly on the field of battle.
4 - Mercenary bands now roam the countryside. They're quite tough, but excellent source of loot and money for the experienced commander.
5 - Troop Formation system has been implemented.
6 - Troop Morale system has been implemented. A slight modification has been made as of v0.516. When a reinforcement wave arrives a fleeing army will rally and a commander's tactics and leadership skills will reduce the chances of their army fleeing in terror. This works for both the player and the AI, so be careful of monarch led armies, chances are they will never flee in terror. As of v0.530 you can turn off the morale system from the camp menu and troops will never flee.
7 - On the battle map a white dot will mark the location of your inventory chest
8 - Modified Shield Bash code has been implemented (Hold defend and click attack while a shield is in hand.)
9 - Spear Wall ability has been added. When on foot and with a spear type weapon equipped hit b to brace the weapon on the ground. Any cavalry charge against a braced spear will suffer horrible damage usually resulting in the death of the horse. While braced you cannot move, attack, or defend, doing so will release the brace. Troops that are also on foot and armed with a similar weapon will also periodically move into a spear wall stance if they have been given the Hold Position or Stand Your Ground orders. Added in version 0.520: Damage from the spearwall is now based on the speed of the horse. If the horse is going slow enough it will take no damage at all.
10 - Default player kingdom name has been changed from "<Faction> Rebels" to "Kingdom of <Player Name>". However, this is customizable. As of version 0.544 there are two ways to customize this. The first is to set your player name to what you want your kingdom name to be, and then choose the change kingdom name option under the kingdom management menu in any town you own. The second uses the troops.txt file. If you have not yet rebelled you can set your own kingdom name ahead of time if you want to. Open the troops.txt file and search for the line:
trp_player_kingdom_name Change_this_to_your_kingdom_name name 0 0 0 1 1 0
Two things must be changed to implement your custom name. The first is the Change_this_to_your_kingdom_name piece. Change it to what you want your kingdom name to be, but make sure to replace all spaces with _ characters. The second item is the last 1 in the line must be changed to a 0. An image for clarification is at the end of this post. But as an example, if I wanted to name my kingdom "Republic of Awesome" my line would look like:
trp_player_kingdom_name Republic_of_Awesome name 0 0 0 1 0 0
As of version 0.526 you can change the name of your kingdom at any time after it is formed by making the correct file adjustments and then visiting the kingdom management menu in any town you own.
11 - Towns and castles owned by the player will now periodically gain and train troops into their garrison exactly the same as with NPC owned towns.
12 - Lords will now join the player's kingdom. But there's a catch. Lords will not join some upstart they hardly know. To have them join you must prove yourself in battle by defeating their kingdom. Shortly after a kingdom is completely defeated (you'll get a big notice telling you this has happened) the lords will move to kingdoms that still exist. A large number of them will move to follow the player. They will ride around and behave like normal lords including attacking and pillaging. The only difference is they will not own any land themselves.
13 - Lords can be looted after a battle. This means, in theory, it is possible to get the unique weapons off the kings if you manage to defeat them. A higher looting skill will improve your chances of this.
14 - Prisoners now have variable value to the Ransom Broker. The higher the level of the prisoner, the more they're worth.
15 - Some normal troops now have party skills, having them with you can provide bonuses to some of your skills. We aren't going to give a full list, try to find them yourselves.
Custom Kingdom Name Tutorial Image:
