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Latest release of M&B:  1.010/1.011  (November 3, 2008)


Featured mod:  Expanded Gameplay III  v0.95  (May 26, 2009)


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Author Topic: Chronicles of Zendar v.1.5 for 1.011  (Read 57710 times)

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Nahkis

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Re: Return of Zendar mod
« Reply #15 on: June 27, 2008, 10:33:42 am »
Hell yeah! Excellent work man.
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Kolba

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Re: Return of Zendar mod
« Reply #16 on: June 27, 2008, 10:40:03 am »
Thanks! I've prepared some extra features :P
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Phoskito

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Re: Return of Zendar mod
« Reply #17 on: June 27, 2008, 10:51:10 am »
Great! Playing native will be pointless when your mod is out! Awesome work! (What was the problem with Four ways Inn scene and how could you get it to work?)
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Wait, where did that arrow come from??? Well... at least it wasn't one of those %$&#@ sharpened sticks.

Kolba

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Re: Return of Zendar mod
« Reply #18 on: June 27, 2008, 10:59:43 am »
My character spawned in wrong place. Just forgot to add something in python.

Few minutes ago added Dark Hunters to spawn around. Now, just stability testing and mod will be ready to release.
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Somnolent

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Re: Return of Zendar mod
« Reply #19 on: June 27, 2008, 01:18:04 pm »
Quote
I think you should really go back in time, and re-enable the Zendar Tavern Keeper to offer Farmer and Peasant Women recruits (in good numbers).

Agree 100%

Reasonable way to raise a "neutral" type party of troops early on in the game without breaking the bank in other city's taverns.  Plus, as it stands now, its hard to get Sword Sisters  :(
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"I find the most useful Khergit to be the one that has recently agreed to house my war ax in his forehead".

-Lord Vladig (Vaegir Marshal and lover of all things ax-like)

Kolba

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Re: Return of Zendar mod
« Reply #20 on: June 28, 2008, 07:05:09 am »
Alright, playable version is out!

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=789

Features:

- New locations: Zendar, Salt Mine, Four Ways Inn, Dhorak Keep.
- You can pass the training.
- You can sell slaves to Galeas (Salt Mine) and Ramun (Zendar).
- You can talk with Kradus, Dranton and Xerina.
- You can rest in Happy Boar.
- You can be helead by Quick Jimmy (Four Ways Inn).
- You can be teleported to one of four locations by Quick Jimmy.
- You can trade with Barezan (Salt Mine).
- New manhunters troop types.
- Put back River Pirates.
- Dark Knights are spawning in the same point where spawned Mountain Bandits. They're enemies of 3/4 factions.
- Put back Sipahi and Rabati helmets from Native.
- New title background.

Known problems:

- some new NPC's are bald.
- double "not yet" in Trainer's dialogue.

Please report any bugs in this thread.


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Desert Knight

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Re: Return of Zendar mod
« Reply #21 on: June 28, 2008, 07:19:52 am »
I always wanted to see Zendar again :).

Downloading...
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Count Dusseldorf

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Re: Return of Zendar mod
« Reply #22 on: June 28, 2008, 07:26:16 am »
Thank you so much!  :D

I'm very happy Zendar is back!

The world map no longer feels so "empty"
« Last Edit: June 28, 2008, 08:04:33 am by Count Dusseldorf »
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Dusselmod: 0.960 http://forums.taleworlds.net/index.php/topic,40404.0.html

STuck a lance in her mouth plenty of times and I don't mean taht kind of lance you pervurts.

Tuckles

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Re: Return of Zendar mod
« Reply #23 on: June 28, 2008, 07:28:11 am »
Alright, playable version is out!

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=789

Features:

- New locations: Zendar, Salt Mine, Four Ways Inn, Dhorak Keep.
- You can pass the training.
- You can sell slaves to Galeas (Salt Mine) and Ramun (Zendar).
- You can talk with Kradus, Dranton and Xerina.
- You can rest in Happy Boar.
- You can be helead by Quick Jimmy (Four Ways Inn).
- You can be teleported to one of four locations by Quick Jimmy.

- You can trade with Barezan (Salt Mine).
- New manhunters troop types.
- Put back River Pirates.
- Dark Knights are spawning in the same point where spawned Mountain Bandits. They're enemies of 3/4 factions.
- Put back Sipahi and Rabati helmets from Native.
- New title background.

Known problems:

- some new NPC's are bald.
- double "not yet" in Trainer's dialogue.

Please report any bugs in this thread.




What's this Quick Jimmy guy?  :| Oh well. Great work with Zendar, I miss that place.

Personally I'd rather have 0.751 Zendar back though. I loved that place, all the jumping around possible in 0.751Zendar was just sweet.
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Once he hires a "Tuckles' Little Helper", we are all doomed.

Kolba

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Re: Return of Zendar v. 1.0 is out!
« Reply #24 on: June 28, 2008, 07:35:18 am »
Quick Jimmy is a troop found in 0.960 Module System and I've putted him to Four Ways Inn :D.

Personally I'd rather have 0.751 Zendar back though. I loved that place, all the jumping around possible in 0.751Zendar was just sweet.

Oh yes, I loved it too. In my opinnion it was 2x better than boring 0.808 Zendar. I'll maybe make in future version of mod with old Zendar.
« Last Edit: June 28, 2008, 07:38:35 am by Kolba »
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Lokai

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Re: Return of Zendar v. 1.0 is out!
« Reply #25 on: June 28, 2008, 07:44:19 am »
Is this mod compatible with other mods like Battle Morale and Graphical Enhancement? They are both .960 mods.
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Kolba

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Re: Return of Zendar v. 1.0 is out!
« Reply #26 on: June 28, 2008, 07:51:41 am »
It is compatible with Graphical Enhancement, but not sure about Battle Morale. Just check this out and tell me if this work or not.
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Lokai

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Re: Return of Zendar v. 1.0 is out!
« Reply #27 on: June 28, 2008, 09:20:42 am »
Sorry im a noob, where do you extract? Into the module folder? Also if u have to run it by its module then its not compatible with BattleMorale since that is also a module.
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Captain Erik

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Re: Return of Zendar v. 1.0 is out!
« Reply #28 on: June 28, 2008, 11:09:08 am »
i started playing M&B after zendar has been taken out, but gonna give it a try anywayz, woot.

just played it for a bit, awsome mod, thanks alot for making it, but i got few questions, firstly, in cheat mode, when you click 'sail from port' the party icon turn into a ship, but how do you go back to normal? cuz i can move on land while in the ship mode.

Second question is about black hunter/knights, i can see that black knights are wear black armour, would i be able to get them if i defeated black knights in battle? i tried a few times but got nothing. and would more black knight/hunter be able to spawn, cuz after few game weeks there are rarely any black hunters left.....

thanks very much.
« Last Edit: June 28, 2008, 12:41:05 pm by Captain Erik »
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spikeeme

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Re: Return of Zendar v. 1.0 is out!
« Reply #29 on: June 28, 2008, 11:20:13 am »
wow thats sweet i have misted zendar
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