preload button hover images:
TaleWorlds Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
December 01, 2008, 10:20:33 pm


News:   M&B Version 1.011 is available  (November 3, 2008)
Latest release of M&B:   1.011  (November 3, 2008)
Featured mod:   Britain 1297  v1.1  (November 23, 2008)
Search:     Advanced search
+  TaleWorlds Forum
|-+  Mount&Blade
| |-+  The Apothecary - Technical Support
| | |-+  The Rat Catcher's Hovel - Bug Reports
| | | |-+  Version 0.960 bug reports
0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 3 ... 17       Next       
Author Topic: Version 0.960 bug reports  (Read 10108 times)
armagan
Primary Developer
Developer
*


View Profile
Version 0.960 bug reports  « on: June 18, 2008, 07:35:37 pm »

Hello,

Please report any bugs you encounter in version 0.960 in this thread. It would be great if you could be as specific as possible.

Also, if the problem is reproducible then please try to provide step by step instructions for triggering the error. If it affects a savegame, remember you can send it to the team at info@taleworlds.com. Stating only that the game crashed isn't incredibly helpful for troubleshooting, and there's a good chance it could be related to your system rather than the game, in which case, please post it in the Apothecary. If the problem is with a certain location in the game, please indicate the location precisely. Many thanks in advance for your help.
Fei Dao
Grandmaster Knight
*
Faction: Rhodok


Chop!


View Profile
Re: Version 0.960 bug reports  « Reply #1 on: June 18, 2008, 09:34:30 pm »

I know this is still @beta stage, but I seem be unable to import my character form 0.955 to 0.960...

You must not be doing it right. Get the Charexport file and make a character with the same name, then import.



Here's the first real bug report for .960:



The disappearing inventory bug - To my disappointment, is still in version .960.

http://forums.taleworlds.net/index.php/topic,39143.0.html - More details.
Branko
Veteran
*
Faction: Bandit


Neighbourhood Nut Job


View Profile
Re: Version 0.960 bug reports  « Reply #2 on: June 18, 2008, 10:24:52 pm »

On DX7 shading lod face textures don't display correctly(transparent). Hair and beards are ok though.
Kraven
Knight at Arms
*
Faction: Nord



View Profile
Re: Version 0.960 bug reports  « Reply #3 on: June 18, 2008, 11:03:24 pm »

On DX7 shading lod face textures don't display correctly(transparent). Hair and beards are ok though.

Also like this when using DX9.
Eclipse
Recruit
*
Faction: Neutral


View Profile
Re: Version 0.960 bug reports  « Reply #4 on: June 19, 2008, 02:16:46 am »

When either taking a walk around the grounds of Asugan castle, or besieging it, there is a bug where you become stuck down a crevice. Here is a screenshot of said crevice. I shall also take a short clip of it and post the youtube link later.



Edited: Here is the link, please ignore the video magic thing, I needed to cut down the file size.
http://www.youtube.com/watch?v=0A9S-YdMFcw
The Orange Mage
Recruit
*
Faction: Khergit

The Eager Mango


View Profile WWW
Re: Version 0.960 bug reports  « Reply #5 on: June 19, 2008, 03:18:07 am »

I had an instance where two lords were fighting, and I jumped in to help my guys. We eventually won, but I was one of the few left standing at the end.

When it went back to the srategic map, however, the two armies were still fighting, even though one side had 0 available troops. I was able to join the "battle" about 5 times, each time the tactics script would freak out on me, but eventually say I won. Only after a few more tries of this did the defeated lord's army actually disappear.
Archonsod
Take them to the Christmas Tree!
Administrator
*
Faction: Khergit


Present Finder General!


View Profile
Re: Version 0.960 bug reports  « Reply #6 on: June 19, 2008, 03:26:33 am »

On DX7 shading lod face textures don't display correctly(transparent). Hair and beards are ok though.
Looks fine to me. Try reinstalling fresh and see if it's still there.

I always found it strange that you could look for a hero before you even meet him, maybe thats what hapened.
haven't downloaded yet though.
Looks like it to me.
Targir
Regular
*
Faction: Swadian


Live to Learn, Learn to Live


View Profile
Re: Version 0.960 bug reports  « Reply #7 on: June 19, 2008, 03:53:58 am »

Sound effect of battle doesn't match the distance and direction of horse charging, sword fighting and shouting.
This only happened on .960,  I rolled back to .955 and didn't have this problem.






Kayne
Regular
*
Faction: Neutral


View Profile
Re: Version 0.960 bug reports  « Reply #8 on: June 19, 2008, 03:58:28 am »

uhh well my horse got all messed up when my char was cheering (i used cntrl+f5).
uhhh..
i'll upload an image
edit:

KON_Air
Master Knight
*
Faction: Neutral


View Profile
Re: Version 0.960 bug reports  « Reply #9 on: June 19, 2008, 04:12:49 am »

Looks like the horse is trying to cheer too :lol:
The Blind Skald
Sergeant
*
Faction: Nord


Sight impaired teller of tales.


View Profile
Re: Version 0.960 bug reports  « Reply #10 on: June 19, 2008, 04:50:34 am »

I always found it strange that you could look for a hero before you even meet him, maybe thats what hapened.
haven't downloaded yet though.
Looks like it to me.
Synapsis
Recruit
*


View Profile
Re: Version 0.960 bug reports  « Reply #11 on: June 19, 2008, 09:38:23 am »

I can confirm that you can only ask the traveler about a companion after you have gotten one then lost/asked them to leave. Otherwise your character just says "never mind".

Also not sure if this is a bug or a feature but after losing a battle against mountain bandits while I have banchester(sp?), I lost all my other surviving troops and was taken prisoner but after escaping banchester(sp?) was still in my party.
Con
Recruit
*


View Profile
Re: Version 0.960 bug reports  « Reply #12 on: June 19, 2008, 10:34:05 am »

When practicing with bow and arrow at the Training Field, the targets' hitboxes just don't always feel correct. Sometimes, even if I hit in the middle, the arrow flies through the dummy.
Here I hit only a bit lower than usually -> http://img177.imageshack.us/my.php?image=mb3zg2.jpg
EasyCo
Master Knight
*
Faction: Rhodok


Easy Company


View Profile
Re: Version 0.960 bug reports  « Reply #13 on: June 19, 2008, 10:41:20 am »

When practicing with bow and arrow at the Training Field, the targets' hitboxes just don't always feel correct. Sometimes, even if I hit in the middle, the arrow flies through the dummy.
Here I hit only a bit lower than usually -> http://img177.imageshack.us/my.php?image=mb3zg2.jpg

I seem to have that problem a lot as well. With arrows seeming to go straight through. I noticed it with the first version (with the training field).
Con
Recruit
*


View Profile
Re: Version 0.960 bug reports  « Reply #14 on: June 19, 2008, 10:51:40 am »

I tried like 30 times at 10 yards range and i can BET 100e, that you can't break them all.
Pages: [1] 2 3 ... 17       Next        
+  TaleWorlds Forum
|-+  Mount&Blade
| |-+  The Apothecary - Technical Support
| | |-+  The Rat Catcher's Hovel - Bug Reports
| | | |-+  Version 0.960 bug reports

 
 

TaleWorlds Forum | Powered by SMF 2.0 Beta 3.1 Public - SMF © 2006–2008, Simple Machines LLC