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August 28, 2008, 07:07:18 am


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Author Topic: +1410+ mod  (Read 8282 times)
padla81
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+1410+ mod  « on: January 30, 2008, 10:29:44 am »

In 1409, an uprising in Teutonic-held Samogitia started. The king of Poland and Grand Duke of Lithuania announced that he would stand by his promises in case the knights invaded Lithuania. This was used as a pretext, and on August 14, 1409 the Teutonic Grand Master Ulrich von Jungingen declared war on the Kingdom of Poland and Grand Duchy of Lithuania. The forces of the Teutonic Order initially invaded Greater Poland and Kuyavia, but the Poles repelled the invasion and reconquered Bydgoszcz (Bromberg), which led to a subsequent armistice agreement that was to last until June 24, 1410. The Lithuanians and Poles used this time for preparations to remove the Teutonic threat once and for all.

The forces of the Teutonic Knights were aware of the Polish-Lithuanian build-up and expected a dual attack, by the Poles towards Danzig (Gdańsk) and by the Lithuanians towards Samogitia. To counter this threat, Ulrich von Jungingen concentrated part of his forces in Schwetz (Świecie) while leaving the large part of his army in the eastern castles of Ragnit (Ragainė, Rhein (Ryn) near Lötzen (Giżycko), and Memel (Klaipėda). Poles and Lithuanians continued to screen their intentions by organising several raids deep into enemy territory. Ulrich von Jungingen asked for the armistice to be extended to July 4 in order to let the mercenaries from western Europe arrive. Enough time had already been given for the Polish-Lithuanian forces to gather in strength.

On June 30, 1410, the forces of Greater Poland and Lesser Poland crossed the Vistula over a pontoon bridge and joined with the forces of Masovia and the Grand Duchy of Lithuania. Jogaila's Polish forces and the Lithuanian soldiers of his cousin Grand Duke of Lithuania Vytautas the Great (to whom Jogaila had ceded power in Lithuania in the wake of his marriage to the Polish queen) assembled on July 2, 1410. A week later they crossed into the territory of the Teutonic Knights, heading for the enemy headquarters at the castle of Marienburg (Malbork). The Teutonic Knights were caught by surprise.

Ulrich von Jungingen withdrew his forces from the area of Schwetz (Świecie) and decided to organise a line of defence on the river Drewenz (Drwęca). The river crossings were fortified with stockades and the castles nearby reinforced. After meeting with his War Council, Jogaila decided to outflank the enemy forces from the East and on his attack on Prussia he continued the march towards Marienburg through Soldau (Działdowo) and Neidenburg. The towns were heavily damaged and Gilgenburg was completely plundered and burned to the ground, causing many refugees. On July 13, the two castles were captured and the way towards Marienburg was opened.


COMPLETED FEATURES:
Four new factions, including the Holy Roman Empire, Kingdom of Poland, Grand Duchy of Lithuania, Teutonic Order.
Commoners troop tree for Holy Roman Empire and Poland
Some retextured items
New NPC

FEATURES UNDER DEVELOPMENT:
New troops for all faction (commoners and noble)
Early powder weapons
New map
New towns and Castles
New quests
Vilage and castle upgrades

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=680

Credits:
Weapons from Raptor Xpack Weapons
Helmets from Gandalf Hundred Years War mod
Archer bascinet model from Raz Holly War mod

Remodeled armors and helmets by Kventin
Elenmmare
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Re: +1410+ mod  « Reply #1 on: January 30, 2008, 10:34:16 am »

Nice! I've always liked the Teutonic Campaigns.

Do you have an idea of a map of something, because i could make a map for you. (Cities/towns not included)
Merlkir
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Re: +1410+ mod  « Reply #2 on: January 30, 2008, 10:45:35 am »

any chance of Bohemian troops? (maybe for HRE?)
padla81
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Re: +1410+ mod  « Reply #3 on: January 30, 2008, 10:53:15 am »

any chance of Bohemian troops? (maybe for HRE?)

There is Bohemian archer and longbowman as mercenary
Merlkir
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Re: +1410+ mod  « Reply #4 on: January 30, 2008, 11:14:59 am »

longbowman? I'm quite sure we haven't ever been known for the use of longbows..Crossbowman or a Gunner would be more accurate (the Hussites have been known for extensive use of firearms after all. And it's only 10 years later...)
padla81
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Re: +1410+ mod  « Reply #5 on: January 30, 2008, 11:20:16 am »

longbowman? I'm quite sure we haven't ever been known for the use of longbows..Crossbowman or a Gunner would be more accurate (the Hussites have been known for extensive use of firearms after all. And it's only 10 years later...)

This is only alpha, when i made gunpowder weapon i change longbowman to handguner

Hussite wars idea for my next mod ;)
Scenix
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Re: +1410+ mod  « Reply #6 on: January 30, 2008, 12:12:27 pm »

So is there any chance you could have Jan Žižka as a hireable hero character?

Perhaps you could add stuff like flails into the game, though it might be difficult due to animation.
Llew2
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Re: +1410+ mod  « Reply #7 on: January 30, 2008, 12:20:54 pm »

Very cool idea! Got any pics?  :wink:
Fryslân
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Re: +1410+ mod  « Reply #8 on: January 30, 2008, 12:35:52 pm »

Awsomeness! I love the eras in history were ol' fashioned warfare meets modern (aka melee warfare meets gunpowder). I will definatley try this out when it's released.
Kolba
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Re: +1410+ mod  « Reply #9 on: January 30, 2008, 12:54:16 pm »

Very good idea, have in mind that another mod about Battle for Grunwald is coming http://mountblade.info/forum/index.php?topic=583.45. You can use some models from this mod :)
padla81
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Re: +1410+ mod  « Reply #10 on: January 30, 2008, 01:38:21 pm »

Very cool idea! Got any pics?  :wink:
Screenshots will be in weekend, as well as new update.
Can I use meshes from HYW in my mod?

Very good idea, but have in mind that another mod about Battle for Grunwald is coming http://mountblade.info/forum/index.php?topic=583.45

It is not a problem. More modifications - much the better. And I am opened for a collaboration.  :wink:
Herachillias
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Re: +1410+ mod  « Reply #11 on: January 30, 2008, 02:07:03 pm »

Its a good idea for a mod yes, but i think you should leave out the early gunpowder weapons.
I also like to suggest faction specialities. For example: give the teutonic order overpowered cavalry. Each faction having a speciality would make it mare tactical.
Jackamo
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Re: +1410+ mod  « Reply #12 on: January 30, 2008, 03:19:24 pm »

Well if he wants his mod to be more historical i believe he should stick with the early firearms.
CompanionCake
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Re: +1410+ mod  « Reply #13 on: January 30, 2008, 03:53:45 pm »

Awesome ideas, can't wait to try it! :D
DLing now...
Senta
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Re: +1410+ mod  « Reply #14 on: January 30, 2008, 04:31:32 pm »

Well if he wants his mod to be more historical i believe he should stick with the early firearms.

indeed, recent studies have shown that teutonic forces did in fact have light artillery - handgunners, possibly pavised handgunners.
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