*** Bugs ***
1) Leadership now reduces wages. However, it appears to reduce wages individually per-soldier, then round down before summing. So, leadership 1, which should give an 8% discount, will actually - for a group of 20 recruits - give a 50% discount... 40 denars to 20 denars.
If I may be so bold as to make a suggestion, an overall (after summation) troop cost per leadership level of (.92)^LDR - or 8% reduction of the CURRENT cost for each new level - would make investing in leadership more straightforward than the current accelerating returns function that I think is 1-(.08*LDR).
2) In the party morale screen, sometimes I get a double negative for recent events. For example,
"Recent Events: --9"
3) There's a faint, straight brown line on the map passing due East-West through Tulga. There may be more of them, of course. Perhaps it is due to texture tiling? I never noticed it before.
*** Less important / maybe not really bugs ***
4) Pathfinding algorithm does not account for forests; in other words, it does not find the shortest path. Of course, I am not sure whether or not it is supposed to yet, therefore I don't know if it is a bug. But it should not be too difficult to work, by overlaying a fine grid on the map, calculating non-to-node times, then routing according to the shortest path node-to-node on the graph, which is a trivial calculation once you have the graph (maybe a couple megabytes) in memory.
5) You don't find out the payoff in any arena until AFTER you place a bet. In real life, nobody would ever bet under those circumstances.