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Latest release of M&B:  1.010/1.011  (November 3, 2008)


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Author Topic: Version 0.903 Bug Reports  (Read 11885 times)

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armagan

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Version 0.903 Bug Reports
« on: December 12, 2007, 07:29:36 pm »
Hello,

Please post bug reports about version 0.903 in this thread. If you can be specific about the bug details, how it was triggered, what the specific error message was- if any, how to reproduce it (if possible), etc, it will be all the more useful.

Many thanks to everyone in advance for reporting the bugs and problems!
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Kolba

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Re: Version 0.903 Bug Reports
« Reply #1 on: December 12, 2007, 08:27:51 pm »
I don't hear any sounds and music in game! The options "Disable Music" and "Disable Sounds" ARE NOT TURNED ON, and volume is max. Anyone know what's going on?
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guspav

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Re: Version 0.903 Bug Reports
« Reply #2 on: December 12, 2007, 08:32:40 pm »
Nooooooo! the shiny ones aren't working yet! (at least not with directx7 rendering), missiles, shields and some armor are still faulty, I guess I'll have to port the fix to 0.903 then  :mrgreen:

EDIT: looking at those textures the alphas seem right except the one of the missiles which is white, so it is mainly a materials.brf problem, that should be very easy to fix.
EDIT2: the maille part and lamellar armor part of costumes4.dds has also been set black so they will look dull. warhorse.dds' alpha is  plain white, so it is wrong also.
EDIT3: here's the newest fix http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=518
« Last Edit: December 12, 2007, 09:11:45 pm by guspav »
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Nemon

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Re: Version 0.903 Bug Reports
« Reply #3 on: December 12, 2007, 10:39:51 pm »
Suno and Praven, too difficult to conquer. The ladder is really steep, and my men are having a hard time jumping off the ladder into the city. The other swadian city (Uxhal or whatever its called) was not that much of a problem. How about an extra ladder?
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Saber Cherry

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Re: Version 0.903 Bug Reports
« Reply #4 on: December 13, 2007, 12:40:17 am »
*** Bugs ***


1)  Leadership now reduces wages.  However, it appears to reduce wages individually per-soldier, then round down before summing.  So, leadership 1, which should give an 8% discount, will actually - for a group of 20 recruits - give a 50% discount...  40 denars to 20 denars.

If I may be so bold as to make a suggestion, an overall (after summation) troop cost per leadership level of (.92)^LDR - or 8% reduction of the CURRENT cost for each new level - would make investing in leadership more straightforward than the current accelerating returns function that I think is 1-(.08*LDR).


2)  In the party morale screen, sometimes I get a double negative for recent events.  For example,

"Recent Events: --9"


3)  There's a faint, straight brown line on the map passing due East-West through Tulga.  There may be more of them, of course.  Perhaps it is due to texture tiling?  I never noticed it before.


*** Less important / maybe not really bugs ***


4)  Pathfinding algorithm does not account for forests; in other words, it does not find the shortest path.  Of course, I am not sure whether or not it is supposed to yet, therefore I don't know if it is a bug.  But it should not be too difficult to work, by overlaying a fine grid on the map, calculating non-to-node times, then routing according to the shortest path node-to-node on the graph, which is a trivial calculation once you have the graph (maybe a couple megabytes) in memory.


5)  You don't find out the payoff in any arena until AFTER you place a bet.  In real life, nobody would ever bet under those circumstances.
« Last Edit: December 13, 2007, 12:45:27 am by Saber Cherry »
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Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

Miclee

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Re: Version 0.903 Bug Reports
« Reply #5 on: December 13, 2007, 12:44:30 am »
4)  There's a faint, straight brown line on the map passing due East-West through Tulga.  There may be more of them, of course.  Perhaps it is due to texture tiling?  I never noticed it before.

Those are roads.
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I keep leaving, but I always come back. It's weird as hell.

Saber Cherry

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Re: Version 0.903 Bug Reports
« Reply #6 on: December 13, 2007, 12:46:56 am »
4)  There's a faint, straight brown line on the map passing due East-West through Tulga.  There may be more of them, of course.  Perhaps it is due to texture tiling?  I never noticed it before.

Those are roads.


No, look at the actual map.  This is not a road.


Ah!  I see now, there is a North-South one also, and they intersect very close to Tulga.  It is just a tiling issue.
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Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

Saber Cherry

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Stuck Caravan
« Reply #7 on: December 13, 2007, 01:09:19 am »
Just outside of Ambean, on the road to Sargoth, I found a stuck caravan (Khergit).  Its tooltip says "Traveling to Curaw".  But, I waited by it for a long time... then camped for a full day... and it never moved.

Finally I talked to it, and it came unstuck as soon as I left the dialog (and then it moved through Ambean).
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Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

Miclee

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Re: Version 0.903 Bug Reports
« Reply #8 on: December 13, 2007, 02:37:25 am »
4)  There's a faint, straight brown line on the map passing due East-West through Tulga.  There may be more of them, of course.  Perhaps it is due to texture tiling?  I never noticed it before.

Those are roads.


No, look at the actual map.  This is not a road.


Ah!  I see now, there is a North-South one also, and they intersect very close to Tulga.  It is just a tiling issue.
Pic?
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I keep leaving, but I always come back. It's weird as hell.

logan

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Re: Version 0.903 Bug Reports
« Reply #9 on: December 13, 2007, 03:36:55 am »
i just talked to a bunch of hired blades (there were 4 of them) in a tavern in rivacheg he asked me if i wanted to hire all 4 of them for some amount of money, but the buttons never came up, no matter what i pressed i was just stuck in the conversation, the only thing i could do was exit the game and start all over.

i just tried again this time with a bunch of mercenaries, also 4, and again it got stuck
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Saber Cherry

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Re: Version 0.903 Bug Reports
« Reply #10 on: December 13, 2007, 04:07:13 am »
Fighting river pirates, and the game froze.  After a minute, I alt-tabbed out, and there is an error popup, "RGL ERROR: unable to lock vertex buffer"

I am in DX7 mode, with shaders disabled.
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Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

logan

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Re: Version 0.903 Bug Reports
« Reply #11 on: December 13, 2007, 04:11:41 am »
just got a quest in reyvadin from the guildmaster to save some friends daughter, i save the girl, ride back again, but for some reason the only option in about the job you gave me is, still working on it, and what if i cant complete it (which i cant ^^ ) iv tried making the girl wait for me and then picking her up again, iv tried riding into town many times, and both talked to the guildmaster on horse and on foot (not that i think it does any difference)
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arcka

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Re: Version 0.903 Bug Reports
« Reply #12 on: December 13, 2007, 04:36:14 am »
Um my shiny armor is dull very dull i put them in like you said but its still dull.
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MasterNeo

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Re: Version 0.903 Bug Reports
« Reply #13 on: December 13, 2007, 05:07:12 am »
im spot some bug here when trying to besige the town...it seems that the castle have no sign of got attacked by a stone thrower..i mean the town is absolutely fine which only i can go through the ladder to attack the town defender while all my army stuck at the ladder...whgy is that happening???


sorry for my bad english...
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Boosh

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Re: Version 0.903 Bug Reports
« Reply #14 on: December 13, 2007, 06:03:13 am »
I had a CTD in the Zendar arena, error message listed below:

Assertion failed

.\src\agent.cpp
Line 4394

Expression: horse_agent_id > = 0
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