preload button hover images:
TaleWorlds Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
July 19, 2008, 06:54:12 pm


News:   Mount&Blade 0.960 is available  (June 18, 2008)
Latest release of M&B:   0.960  (June 18, 2008)
Featured mod:   Hegemony 268 B.C.  v1.96  (July 16, 2008)
Search:     Advanced search
+  TaleWorlds Forum
|-+  Module Development
| |-+  The Pioneer's Guild - Mods
| | |-+  Brick and Blade: Status update.
0 Members and 2 Guests are viewing this topic.
Pages: [1] 2 3 ... 22       Next       
Author Topic: Brick and Blade: Status update.  (Read 23737 times)
Dain Ironfoot
Master Knight
*


No sex please, we're dwarves


View Profile
Brick and Blade: Status update.  « on: November 10, 2007, 06:01:26 pm »



Brick and Blade is a mod currently under development by myself and Stefano. It will transform M&B into a lego fantasy world, heavily based off the classic castle sets. Expect to see Royal Knights, Forestmen, Black Falcons, Vikings and the Wolf pack battling it out in a plastic world! Due to the nature of Lego and the enormous resources available online, we can also add whatever we want really! Lego versions of River pirates and other M&B favorites will also appear.

At the moment, this mod is still very much in the early art development stages. I've experimented with fitting the minifigure to the M&B skeleton and am convinced that we need a custom skeleton, therefore I'm eagerly awaiting the new BRF edit to let me have a hack at bringing these models to life.

FACTIONS:
Royal Knights
Forestmen
Black Falcons
Wolf Pack
Vikings
Bandits

Here are a preview renders though












World map preview.
http://vcg.isti.cnr.it/~tarini/tmp/newmap/lego/legowip1.png

a selection of helmets to be worn (and plate armour to be worn by minifigures) and hair. Obviously there'll be colour variation and things


 a selection weapons to be wielded. Once again there'll obviously be variations in colour and loads of different shield designs. And possibly shiny weapons if I can wrangle it ingame


a selection of horses to be ridden.


Now for the most important bit: the minifgure, pictured here with the M&B skeleton. He is now totally rigged up (the cloak as well) and ready to go ingame. However as you can see, he doesn't fit the M&B skeleton. However, a new skeleton shouldn't be needed. What I should be able to do is grab the root dummy (or bone 0 as M&B calls it) and shift the whole skeleton down, so his feet are on the ground. Unfortunately the current brf edit can't do this. However it should be possible to do it in a future version. after which it's just a hard slog of fixing all the animations. Oh and me working out how to replace the body head and hand meshes entirely :P Curse my lack of scripting.



On another note in the design, the legs meshes will go in boots slot. Heads, hands, torso and legs will be separate pieces, so you can customise your character as you would with real lego.

Anyway... still looking for any volunteers to help, even if it's only with ideas and names for companions.


Obviously anyone who wants to help with any aspect is more than welcome  :wink: These show a small example of the variety of weapons and armour that will be in Brick and Blade. Expect to see more soon. Anyone who wants to contribute scene props need only download http://leocad.org/ and try building a few things. The export is horrible but I'm sure we'd work around it.
Credits so far:
Stefano
Yoshiboy
mtarini
Anthony Sava for the excelent torso stickers and a great reference site
Dindi
Sergeant at Arms
*
Faction: Rhodok



View Profile
Re: Brick and Blade  « Reply #1 on: November 10, 2007, 06:04:57 pm »

wow they look awesome, well there be new factions? also will you be turning the whole world into lego bricks so when fighting the grass is like a large base mat with all the bumps on? and lego trees? :P
Dain Ironfoot
Master Knight
*


No sex please, we're dwarves


View Profile
Re: Brick and Blade  « Reply #2 on: November 10, 2007, 06:06:56 pm »

I'm really not sure about that particular bit as I'm unfamiliar with M&B terrain generating stuff...

All this is pending on getting minifigures (And lego horses) working ingame.
Dindi
Sergeant at Arms
*
Faction: Rhodok



View Profile
Re: Brick and Blade  « Reply #3 on: November 10, 2007, 06:08:57 pm »

ah ok, but those models do look great indeed, good luck with your mod!
Highlander
Grandmaster Knight
*
Faction: Swadian


Leichen pflastern seinen Weg


View Profile
Re: Brick and Blade  « Reply #4 on: November 10, 2007, 06:15:12 pm »

Great stuff! I'll see if I can constribute a few things.
Ursca
Knight
*
Faction: Rhodok



View Profile
Re: Brick and Blade  « Reply #5 on: November 10, 2007, 06:16:26 pm »

This is such a great idea.  :)

This is a good resource if you want references for lego armour. Especially this page.

I suppose one of the advantages in a mod like this is that you only really need one armour model, and reskins would be incredibly easy.

I'm really not sure about that particular bit as I'm unfamiliar with M&B terrain generating stuff...
If you replaced the grass texture, with (say) a plain green texture with the appropriate normal map and then did the same with the others in varying colours, you would have a good lego battlefield. It wouldn't be flat though.

Tree models could be replaced with lego versions quite easily too.
Dain Ironfoot
Master Knight
*


No sex please, we're dwarves


View Profile
Re: Brick and Blade  « Reply #6 on: November 10, 2007, 06:20:00 pm »

Oh that is an excelent site. I have been using the classic castle fansite as they have actualy PSDs of torso stickers to use which is really handy, but refs for the whole combo have been tricky to find (peering at pictures of sets)

Thanks!

I should mention that most of the credit goes to Stefano for getting this started with his minifig model. I've basically just been remodelling/converting Leocad models which is another great reference.
Miclee
Sergeant Knight at Arms
*


Woodchoppin Time...


View Profile
Re: Brick and Blade  « Reply #7 on: November 10, 2007, 06:43:52 pm »

:D Glad someone is working on this.
I'll help when I can.
Tiberius
Sergeant Knight
*


lol, internet


View Profile
Re: Brick and Blade  « Reply #8 on: November 10, 2007, 06:53:13 pm »

I will enjoy killing a lego and seeing that it has the same face it had before I killed it :lol:

Like:

*cuts the throat of a lego*

*The lego keeps smiling after death*

:mrgreen:
Boosh
Veteran
*
Faction: Neutral


Not quite the champ.


View Profile
Re: Brick and Blade  « Reply #9 on: November 10, 2007, 07:11:10 pm »

Looks great! I can't wait to see the final product.
ekoms
Recruit
*


View Profile
Re: Brick and Blade  « Reply #10 on: November 10, 2007, 08:17:20 pm »

this is gonna be awesome. i might be able to help either with modeling or skinning. but im pretty bad at both ATM. ill PM when i think ive messed up enough of my own work :P

good luck!
Miclee
Sergeant Knight at Arms
*


Woodchoppin Time...


View Profile
Re: Brick and Blade  « Reply #11 on: November 10, 2007, 08:32:44 pm »

I'll help with scripting/coding.
lord of the sith lords
Sergeant
*


What you look'n at?


View Profile
Re: Brick and Blade  « Reply #12 on: November 10, 2007, 09:34:21 pm »

Not to be nit picky but the arms look a tad too long.

Still a good idea if you can impliment deaths like when they die and all their pieces scatter that would be cool. :wink:
Dryvus
Have You The Brain Worms???
Master Knight
*
Faction: Vaegir


Nobody fucks with William T. Riker.


View Profile
Re: Brick and Blade  « Reply #13 on: November 10, 2007, 09:47:01 pm »

Any chance of being able to build stuff with blocks?
Miclee
Sergeant Knight at Arms
*


Woodchoppin Time...


View Profile
Re: Brick and Blade  « Reply #14 on: November 10, 2007, 09:48:01 pm »

Phhh you keep asking that. It's possible, but INSANELY hard. And annoying. You'd need like 100 different scenes.
Pages: [1] 2 3 ... 22       Next        
+  TaleWorlds Forum
|-+  Module Development
| |-+  The Pioneer's Guild - Mods
| | |-+  Brick and Blade: Status update.

 
 

TaleWorlds Forum | Powered by SMF 2.0 Beta 3.1 Public - SMF © 2006–2008, Simple Machines LLC