Scene making/ Edit Mode Tutorial
How to get to Edit Mode.First, start M&B, and go to 'configure' at the beginning. In the last tab (Advanced), click the tick-box for 'edit mode'.
To set up a blank slate for your scene, go to your M&B folder > Modules. Copy the native folder, paste it and rename it 'Warhammer mod scenes' or something.
Start M&B again, choose the 'Warhammer mod scenes' mod from the menu, and play. Make a quick character and go to zendar.
Now press alt enter to go into windowed mode. Press Ctrl E to open the edit mode window.
You're in!
Your screen should look something like this. I used the 4 ways inn instead.
ControlsClick and drag - look around
Right click - Select object
w - forward
a - left
s - back
d - right
f - Up
c - down
ctrl + any movement key - go fast!
Delete - Delete object
Start off by clearing the Zendar objects out of the scene by right clicking them and pressing delete. Do this to everything apart from the the yellow arrows.
Adding an object - In the edit mode window (Windowed - alt - enter)
go to edit objects, in the bottom window (Add object) scroll through the list to find an object you would like to place in the scene. We'll choose a bed.
Click the name, and click add object
It should look like this nowTo move the object, hold 'g' and move to mouse to move it on a horizontal plane. Hold 't' and move to move it vertically.
holding z,x or y and dragging will rotate the object round the respective axis.
Example
To deselect the object, right click off it. If you want to select an object to move, right click it.
Painting the ground textureClick 'ground paint'. choose a ground texture from the drop-down menu.
Radius changes the size of the 'brush'
Weight changes the opacity of the brush
Hardness changes the softness of the edges of the brush
I would suggest painting most of the ground in the 'village' and dirt textures. Basically everything apart from snow, dried grass and a little normal grass.
I painted it all in village first Then turned the hardness down to 0 and the weight to 0.25 and added some dirt and path texture.That should be all you need to start on your town editing. If you want to place buildings where people are standing, simply move their arrow to somewhere in the middle and place the object over them.
When you're finished editing, press ctrl E to exit and save changes. If you want to test the scene, I'd recommend leaving the town and reentering.That will put all the collision meshes in place.
Scenes Needed:Exterior Scenes
- Osterwald town centre
- Eisental town centre
- Nachtdorf town centre (needs town square to put gallows in)
- Blutfurt ruins
- Lumber camp
(Including Taal and Ulric shrines.) - Mine
- Bandit camp
- Bandit camp defences
(Palisade wall blocking rocky valley) - Some farms
(Fields, drystone walls, the odd house. Windmill near town.) - Garden of Morr
Interior scenes
- Taverns for Osterwald, Eisental and Nachtdorf
- Forges for Osterwald, Eistental and Nachtdorf
- Merchants for Osterwald, Eistental and Nachtdorf
- Surgery
- Temple of Sigmar for Osterwald, Eistental and Nachtdorf
- Mine
Did I forget anything?